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Sony PSP Technical
Specification
The
PlayStation Portable (PSP) is Sony's first major push into
the handheld gaming market which was previously dominated
by the Nintendo Game Boy franchise. The Sony PSP is a complete
handheld entertainment system that can play games, music,
and movies. The PSP features built-in stereo speakers, a high-resolution,
4.3-inch TFT display, and can produce close to PlayStation
2-level graphics. The unit also has built-in Wi-Fi networking
capability, and it supports the Sony Memory Stick Duo as well
as a new Universal Media Disc (UMD) media format.
What makes a PSP ?
Dimensions: approx. 170 mm (L) x 74 mm (W) x 23 mm (D)
Weight: approx. 260 g (including battery)
CPU: PSP CPU (system clock frequency 1~333MHz)
Main memory: 32MB; embedded DRAM: 4MB
Disc drive: UMD Drive (Audio/video playback only)
Display: 4.3 inch, 16:9 widescreen TFT LCD 480 x 272 pixel
(16.77 million colors); max. 200 cd/m2 (with brightness
control)
Speakers: Built-in stereo speakers
Main input/output: IEEE 802.11b (Wi-Fi)
Headphone/Microphone/Control connector
Keys: Directional buttons (up/down/right/left); analog pad;
Enter keys (triangle, circle, cross, square); left and right
keys; START, SELECT, HOME
Switches: power on/hold/off; brightness control; sound mode;
volume +/-; wireless LAN on/off; UMD eject
Power: Built-in lithium-ion battery, AC adaptor
Compatible with: USB 2.0 (target); Memory Stick PRO Duo;
IrDA; IR Remote (SIRCS)
PSP stripped !
Let's take a look at what goes on underneath
that slick exterior.
UMD(Universal Media Disc)
60mm
Laser Diode:660nm
Dual Layer :1.8GB
Transfer Rate:11Mbps
Shock Proof
Secure ROM by AES
Unique Disc ID
PSP CPU CORE
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Main Memory :8MB(eDRAM)
Bus Bandwidth :2.6GB/sec
I-Cache, D-Cache
FPU, VFPU (Vector Unit) @ 2.6GFlops
3D-CG Extended Instructions
PSP Media Engine
MIPS R4000 32bit Core
128bit Bus
1 - 333MHz @ 1.2V
Sub Memory:2MB(eDRAM) @ 2.6GB/sec
I-Cache, D-Cache
90nm CMOS
PSP Graphics Core 1
3D Curved Surface + 3D Polygon
Compressed Texture
Hardware Clipping, Morphing, Bone(8)
Hardware Tessellator
Bezier, B-Spline(NURBS)
ex 4x4, 16x16, 64x64 sub-division
PSP Graphics Core 2
'Rendering Engine' + 'Surface Engine'
256bit Bus, 1-166 MHz @ 1.2V
VRAM :2MB(eDRAM)
Bus Bandwidth :5.3GB/sec
Pixel Fill Rate :664 M pixels/sec
max 33 M polygon /sec(T&L)
24bit Full Color:RGBA
PSP Sound Core: VME
Reconfigurable DSPs
128bit Bus
166MHz @1.2V
5 Giga Operations /sec
CODEC
3D Sound, Multi-Channel
Synthesizer, Effecter, etc